Storytelling in Second Life:
Machinima filmmakers are storytellers for the virtual generation and game culture. From
documentary, music videos to drama, machinima has become a popular and an
inexpensive way to engage RL and SL audiences.
Machinima is grounded in numerous interviews from the machinima community, as well as
filmmaking research and experience, with an intent to reveal the fantastic and furious nuances
of this expressive medium that borrows from animation, cinema and television,
but has emerged with its own character. Similarly, we have presented to various universities, including the University of Bangor (Wales) and Purdue University, among other academic and professional venues.
In our book, we also share an
overview of the state of the machinima practice in virtual worlds. The book is available from Amazon.com. More information about the book is available through the publisher, McFarland. Keep up on machinima with Sonicity at Magnum: The Machinima Review. Sonicity (under her real name) is also the machinima reviews editor for the Journal of Gaming & Virtual Worlds (Intellect Press).
Authors Dr. Phylis Johnson (Sonicity Fitzroy, SL) and Donald Pettit (Lowe Runo, SL, of Lowe Runo Productions).
Machinima is the art of storytelling for the
next generation of filmmakers
The Machinima Artist Guild serves as the premiere network organization for machinima makers inside Second Life. It has a library of more than 800 machinima videos.
The Second Life Machinima Artist Guild was created in August 2008, as a place where Second Life Machinima producers, actors, directors and technicians might collaborate and share experiences.
Lowe Runo, founder of the Machinima Artist Guild (2010)
The Second Life Machinima Artist Guild is affiliated with the Professional Machinima Artist Guild, which has extended its influence beyond Second Life to other machinima platforms,
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Announcing the Steampunk Series:
© Lowe Runo Productions, all right reserved.